class Deno.ChildProcess
implements AsyncDisposable
The interface for handling a child process returned from
Deno.Command.spawn
.
[Symbol.asyncDispose](): Promise<void>
Kills the process with given Deno.Signal
.
Defaults to SIGTERM
if no signal is provided.
output(): Promise<CommandOutput>
Waits for the child to exit completely, returning all its output and status.
ref(): void
Ensure that the status of the child process prevents the Deno process from exiting.
unref(): void
Ensure that the status of the child process does not block the Deno process from exiting.