function spawnSync
Usage in Deno
import { spawnSync } from "node:child_process";
spawnSync(command: string): SpawnSyncReturns<Buffer>
The child_process.spawnSync()
method is generally identical to spawn with the exception that the function will not return
until the child process has fully closed. When a timeout has been encountered
and killSignal
is sent, the method won't return until the process has
completely exited. If the process intercepts and handles the SIGTERM
signal
and doesn't exit, the parent process will wait until the child process has
exited.
If the shell
option is enabled, do not pass unsanitized user input to this
function. Any input containing shell metacharacters may be used to trigger
arbitrary command execution.
SpawnSyncReturns<Buffer>
spawnSync(command: string,options: SpawnSyncOptionsWithStringEncoding,): SpawnSyncReturns<string>
options: SpawnSyncOptionsWithStringEncoding
SpawnSyncReturns<string>
spawnSync(command: string,options: SpawnSyncOptionsWithBufferEncoding,): SpawnSyncReturns<Buffer>
options: SpawnSyncOptionsWithBufferEncoding
SpawnSyncReturns<Buffer>
spawnSync(command: string,options?: SpawnSyncOptions,): SpawnSyncReturns<string | Buffer>
optional
options: SpawnSyncOptions
SpawnSyncReturns<string | Buffer>
spawnSync(command: string,args: readonly string[],): SpawnSyncReturns<Buffer>
SpawnSyncReturns<Buffer>
spawnSync(): SpawnSyncReturns<string>
SpawnSyncReturns<string>
spawnSync(): SpawnSyncReturns<Buffer>
SpawnSyncReturns<Buffer>
spawnSync(): SpawnSyncReturns<string | Buffer>
SpawnSyncReturns<string | Buffer>