Usage in Deno
import { Worker } from "node:cluster";
A Worker
object contains all public information and method about a worker.
In the primary it can be obtained using cluster.workers
. In a worker
it can be obtained using cluster.worker
.
exitedAfterDisconnect: boolean
This property is true
if the worker exited due to .disconnect()
.
If the worker exited any other way, it is false
. If the
worker has not exited, it is undefined
.
The boolean worker.exitedAfterDisconnect
allows distinguishing between
voluntary and accidental exit, the primary may choose not to respawn a worker
based on this value.
cluster.on('exit', (worker, code, signal) => { if (worker.exitedAfterDisconnect === true) { console.log('Oh, it was just voluntary – no need to worry'); } }); // kill worker worker.kill();
id: number
Each new worker is given its own unique id, this id is stored in the id
.
While a worker is alive, this is the key that indexes it in cluster.workers
.
process: child.ChildProcess
All workers are created using child_process.fork()
, the returned object
from this function is stored as .process
. In a worker, the global process
is stored.
See: Child Process module.
Workers will call process.exit(0)
if the 'disconnect'
event occurs
on process
and .exitedAfterDisconnect
is not true
. This protects against
accidental disconnection.
addListener(event: string,listener: (...args: any[]) => void,): this
events.EventEmitter
- disconnect
- error
- exit
- listening
- message
- online
addListener(event: "disconnect",listener: () => void,): this
addListener(event: "error",listener: (error: Error) => void,): this
addListener(event: "exit",listener: (code: number,signal: string,) => void,): this
addListener(event: "listening",listener: (address: Address) => void,): this
addListener(event: "message",listener: (message: any,handle: net.Socket | net.Server,) => void,): this
addListener(event: "online",listener: () => void,): this
destroy(signal?: string): void
disconnect(): void
In a worker, this function will close all servers, wait for the 'close'
event
on those servers, and then disconnect the IPC channel.
In the primary, an internal message is sent to the worker causing it to call .disconnect()
on itself.
Causes .exitedAfterDisconnect
to be set.
After a server is closed, it will no longer accept new connections,
but connections may be accepted by any other listening worker. Existing
connections will be allowed to close as usual. When no more connections exist,
see server.close()
, the IPC channel to the worker will close allowing it
to die gracefully.
The above applies only to server connections, client connections are not automatically closed by workers, and disconnect does not wait for them to close before exiting.
In a worker, process.disconnect
exists, but it is not this function;
it is disconnect()
.
Because long living server connections may block workers from disconnecting, it
may be useful to send a message, so application specific actions may be taken to
close them. It also may be useful to implement a timeout, killing a worker if
the 'disconnect'
event has not been emitted after some time.
import net from 'node:net'; if (cluster.isPrimary) { const worker = cluster.fork(); let timeout; worker.on('listening', (address) => { worker.send('shutdown'); worker.disconnect(); timeout = setTimeout(() => { worker.kill(); }, 2000); }); worker.on('disconnect', () => { clearTimeout(timeout); }); } else if (cluster.isWorker) { const server = net.createServer((socket) => { // Connections never end }); server.listen(8000); process.on('message', (msg) => { if (msg === 'shutdown') { // Initiate graceful close of any connections to server } }); }
emit(event: string | symbol,...args: any[],): boolean
emit(event: "disconnect"): boolean
emit(event: "error",error: Error,): boolean
emit(event: "exit",code: number,signal: string,): boolean
emit(event: "message",message: any,handle: net.Socket | net.Server,): boolean
emit(event: "online"): boolean
isConnected(): boolean
This function returns true
if the worker is connected to its primary via its
IPC channel, false
otherwise. A worker is connected to its primary after it
has been created. It is disconnected after the 'disconnect'
event is emitted.
isDead(): boolean
This function returns true
if the worker's process has terminated (either
because of exiting or being signaled). Otherwise, it returns false
.
import cluster from 'node:cluster'; import http from 'node:http'; import { availableParallelism } from 'node:os'; import process from 'node:process'; const numCPUs = availableParallelism(); if (cluster.isPrimary) { console.log(`Primary ${process.pid} is running`); // Fork workers. for (let i = 0; i < numCPUs; i++) { cluster.fork(); } cluster.on('fork', (worker) => { console.log('worker is dead:', worker.isDead()); }); cluster.on('exit', (worker, code, signal) => { console.log('worker is dead:', worker.isDead()); }); } else { // Workers can share any TCP connection. In this case, it is an HTTP server. http.createServer((req, res) => { res.writeHead(200); res.end(`Current process\n ${process.pid}`); process.kill(process.pid); }).listen(8000); }
kill(signal?: string): void
This function will kill the worker. In the primary worker, it does this by
disconnecting the worker.process
, and once disconnected, killing with signal
. In the worker, it does it by killing the process with signal
.
The kill()
function kills the worker process without waiting for a graceful
disconnect, it has the same behavior as worker.process.kill()
.
This method is aliased as worker.destroy()
for backwards compatibility.
In a worker, process.kill()
exists, but it is not this function;
it is kill()
.
on(event: string,listener: (...args: any[]) => void,): this
on(event: "disconnect",listener: () => void,): this
on(event: "error",listener: (error: Error) => void,): this
on(event: "exit",listener: (code: number,signal: string,) => void,): this
on(event: "message",listener: (message: any,handle: net.Socket | net.Server,) => void,): this
on(event: "online",listener: () => void,): this
once(event: string,listener: (...args: any[]) => void,): this
once(event: "disconnect",listener: () => void,): this
once(event: "error",listener: (error: Error) => void,): this
once(event: "exit",listener: (code: number,signal: string,) => void,): this
once(event: "message",listener: (message: any,handle: net.Socket | net.Server,) => void,): this
once(event: "online",listener: () => void,): this
prependListener(event: string,listener: (...args: any[]) => void,): this
prependListener(event: "disconnect",listener: () => void,): this
prependListener(event: "error",listener: (error: Error) => void,): this
prependListener(event: "exit",listener: (code: number,signal: string,) => void,): this
prependListener(event: "listening",listener: (address: Address) => void,): this
prependListener(event: "message",listener: (message: any,handle: net.Socket | net.Server,) => void,): this
prependListener(event: "online",listener: () => void,): this
prependOnceListener(event: string,listener: (...args: any[]) => void,): this
prependOnceListener(event: "disconnect",listener: () => void,): this
prependOnceListener(event: "error",listener: (error: Error) => void,): this
prependOnceListener(event: "exit",listener: (code: number,signal: string,) => void,): this
prependOnceListener(event: "listening",listener: (address: Address) => void,): this
prependOnceListener(event: "message",listener: (message: any,handle: net.Socket | net.Server,) => void,): this
prependOnceListener(event: "online",listener: () => void,): this
send(message: child.Serializable,callback?: (error: Error | null) => void,): boolean
Send a message to a worker or primary, optionally with a handle.
In the primary, this sends a message to a specific worker. It is identical to ChildProcess.send()
.
In a worker, this sends a message to the primary. It is identical to process.send()
.
This example will echo back all messages from the primary:
if (cluster.isPrimary) { const worker = cluster.fork(); worker.send('hi there'); } else if (cluster.isWorker) { process.on('message', (msg) => { process.send(msg); }); }
send(message: child.Serializable,sendHandle: child.SendHandle,callback?: (error: Error | null) => void,): boolean
send(message: child.Serializable,sendHandle: child.SendHandle,options?: child.MessageOptions,callback?: (error: Error | null) => void,): boolean