function randomFillSync
Usage in Deno
import { randomFillSync } from "node:crypto";
randomFillSync<T extends ArrayBufferView>(buffer: T,offset?: number,size?: number,): T
Synchronous version of randomFill.
import { Buffer } from 'node:buffer'; const { randomFillSync } = await import('node:crypto'); const buf = Buffer.alloc(10); console.log(randomFillSync(buf).toString('hex')); randomFillSync(buf, 5); console.log(buf.toString('hex')); // The above is equivalent to the following: randomFillSync(buf, 5, 5); console.log(buf.toString('hex'));
Any ArrayBuffer
, TypedArray
or DataView
instance may be passed asbuffer
.
import { Buffer } from 'node:buffer'; const { randomFillSync } = await import('node:crypto'); const a = new Uint32Array(10); console.log(Buffer.from(randomFillSync(a).buffer, a.byteOffset, a.byteLength).toString('hex')); const b = new DataView(new ArrayBuffer(10)); console.log(Buffer.from(randomFillSync(b).buffer, b.byteOffset, b.byteLength).toString('hex')); const c = new ArrayBuffer(10); console.log(Buffer.from(randomFillSync(c)).toString('hex'));
buffer: T
Must be supplied. The size of the provided buffer
must not be larger than 2**31 - 1
.
The object passed as buffer
argument.