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Socket - dgram - Node documentation
class Socket
extends EventEmitter

Usage in Deno

import { Socket } from "node:dgram";
<div class="alert alert-warning"><div><svg xmlns="http://www.w3.org/2000/svg" width="14" height="14" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"> <path stroke="none" d="M0 0h24v24H0z" fill="none" /> <path d="M12 9v4" /> <path d="M10.363 3.591l-8.106 13.534a1.914 1.914 0 0 0 1.636 2.871h16.214a1.914 1.914 0 0 0 1.636 -2.87l-8.106 -13.536a1.914 1.914 0 0 0 -3.274 0z" /> <path d="M12 16h.01" /> </svg> Deno compatibility</div><div><p> The following methods are non-functional stubs: <ul> <li>addMembership</li> <li>addSourceSpecificMembership</li> <li>dropMembership</li> <li>dropSourceSpecificMembership</li> <li>setBroadcast</li> <li>setMulticastInterface</li> <li>setMulticastLoopback</li> <li>setMulticastTtl</li> <li>setTtl</li> </ul> </p> </div></div>

Encapsulates the datagram functionality.

New instances of dgram.Socket are created using createSocket. The new keyword is not to be used to create dgram.Socket instances.

Methods

[Symbol.asyncDispose](): Promise<void>

Calls socket.close() and returns a promise that fulfills when the socket has closed.

addListener(
event: string,
listener: (...args: any[]) => void,
): this

events.EventEmitter

  1. close
  2. connect
  3. error
  4. listening
  5. message
addListener(
event: "close",
listener: () => void,
): this
addListener(
event: "connect",
listener: () => void,
): this
addListener(
event: "error",
listener: (err: Error) => void,
): this
addListener(
event: "listening",
listener: () => void,
): this
addListener(
event: "message",
listener: (
msg: Buffer,
rinfo: RemoteInfo,
) => void
,
): this
addMembership(
multicastAddress: string,
multicastInterface?: string,
): void

Tells the kernel to join a multicast group at the given multicastAddress and multicastInterface using the IP_ADD_MEMBERSHIP socket option. If the multicastInterface argument is not specified, the operating system will choose one interface and will add membership to it. To add membership to every available interface, call addMembership multiple times, once per interface.

When called on an unbound socket, this method will implicitly bind to a random port, listening on all interfaces.

When sharing a UDP socket across multiple cluster workers, thesocket.addMembership() function must be called only once or anEADDRINUSE error will occur:

import cluster from 'node:cluster';
import dgram from 'node:dgram';

if (cluster.isPrimary) {
  cluster.fork(); // Works ok.
  cluster.fork(); // Fails with EADDRINUSE.
} else {
  const s = dgram.createSocket('udp4');
  s.bind(1234, () => {
    s.addMembership('224.0.0.114');
  });
}
addSourceSpecificMembership(
sourceAddress: string,
groupAddress: string,
multicastInterface?: string,
): void

Tells the kernel to join a source-specific multicast channel at the given sourceAddress and groupAddress, using the multicastInterface with the IP_ADD_SOURCE_MEMBERSHIP socket option. If the multicastInterface argument is not specified, the operating system will choose one interface and will add membership to it. To add membership to every available interface, call socket.addSourceSpecificMembership() multiple times, once per interface.

When called on an unbound socket, this method will implicitly bind to a random port, listening on all interfaces.

Returns an object containing the address information for a socket. For UDP sockets, this object will contain address, family, and port properties.

This method throws EBADF if called on an unbound socket.

bind(
port?: number,
address?: string,
callback?: () => void,
): this

For UDP sockets, causes the dgram.Socket to listen for datagram messages on a named port and optional address. If port is not specified or is 0, the operating system will attempt to bind to a random port. If address is not specified, the operating system will attempt to listen on all addresses. Once binding is complete, a 'listening' event is emitted and the optional callback function is called.

Specifying both a 'listening' event listener and passing a callback to the socket.bind() method is not harmful but not very useful.

A bound datagram socket keeps the Node.js process running to receive datagram messages.

If binding fails, an 'error' event is generated. In rare case (e.g. attempting to bind with a closed socket), an Error may be thrown.

Example of a UDP server listening on port 41234:

import dgram from 'node:dgram';

const server = dgram.createSocket('udp4');

server.on('error', (err) => {
  console.error(`server error:\n${err.stack}`);
  server.close();
});

server.on('message', (msg, rinfo) => {
  console.log(`server got: ${msg} from ${rinfo.address}:${rinfo.port}`);
});

server.on('listening', () => {
  const address = server.address();
  console.log(`server listening ${address.address}:${address.port}`);
});

server.bind(41234);
// Prints: server listening 0.0.0.0:41234
bind(
port?: number,
callback?: () => void,
): this
bind(callback?: () => void): this
bind(
options: BindOptions,
callback?: () => void,
): this
close(callback?: () => void): this

Close the underlying socket and stop listening for data on it. If a callback is provided, it is added as a listener for the 'close' event.

connect(
port: number,
address?: string,
callback?: () => void,
): void

Associates the dgram.Socket to a remote address and port. Every message sent by this handle is automatically sent to that destination. Also, the socket will only receive messages from that remote peer. Trying to call connect() on an already connected socket will result in an ERR_SOCKET_DGRAM_IS_CONNECTED exception. If address is not provided, '127.0.0.1' (for udp4 sockets) or '::1' (for udp6 sockets) will be used by default. Once the connection is complete, a 'connect' event is emitted and the optional callback function is called. In case of failure, the callback is called or, failing this, an 'error' event is emitted.

connect(
port: number,
callback: () => void,
): void
disconnect(): void

A synchronous function that disassociates a connected dgram.Socket from its remote address. Trying to call disconnect() on an unbound or already disconnected socket will result in an ERR_SOCKET_DGRAM_NOT_CONNECTED exception.

dropMembership(
multicastAddress: string,
multicastInterface?: string,
): void

Instructs the kernel to leave a multicast group at multicastAddress using the IP_DROP_MEMBERSHIP socket option. This method is automatically called by the kernel when the socket is closed or the process terminates, so most apps will never have reason to call this.

If multicastInterface is not specified, the operating system will attempt to drop membership on all valid interfaces.

dropSourceSpecificMembership(
sourceAddress: string,
groupAddress: string,
multicastInterface?: string,
): void

Instructs the kernel to leave a source-specific multicast channel at the given sourceAddress and groupAddress using the IP_DROP_SOURCE_MEMBERSHIP socket option. This method is automatically called by the kernel when the socket is closed or the process terminates, so most apps will never have reason to call this.

If multicastInterface is not specified, the operating system will attempt to drop membership on all valid interfaces.

emit(
event: string | symbol,
...args: any[],
): boolean
emit(event: "close"): boolean
emit(event: "connect"): boolean
emit(
event: "error",
err: Error,
): boolean
emit(event: "listening"): boolean
emit(
event: "message",
msg: Buffer,
rinfo: RemoteInfo,
): boolean

This method throws ERR_SOCKET_BUFFER_SIZE if called on an unbound socket.

This method throws ERR_SOCKET_BUFFER_SIZE if called on an unbound socket.

on(
event: string,
listener: (...args: any[]) => void,
): this
on(
event: "close",
listener: () => void,
): this
on(
event: "connect",
listener: () => void,
): this
on(
event: "error",
listener: (err: Error) => void,
): this
on(
event: "listening",
listener: () => void,
): this
on(
event: "message",
listener: (
msg: Buffer,
rinfo: RemoteInfo,
) => void
,
): this
once(
event: string,
listener: (...args: any[]) => void,
): this
once(
event: "close",
listener: () => void,
): this
once(
event: "connect",
listener: () => void,
): this
once(
event: "error",
listener: (err: Error) => void,
): this
once(
event: "listening",
listener: () => void,
): this
once(
event: "message",
listener: (
msg: Buffer,
rinfo: RemoteInfo,
) => void
,
): this
prependListener(
event: string,
listener: (...args: any[]) => void,
): this
prependListener(
event: "close",
listener: () => void,
): this
prependListener(
event: "connect",
listener: () => void,
): this
prependListener(
event: "error",
listener: (err: Error) => void,
): this
prependListener(
event: "listening",
listener: () => void,
): this
prependListener(
event: "message",
listener: (
msg: Buffer,
rinfo: RemoteInfo,
) => void
,
): this
prependOnceListener(
event: string,
listener: (...args: any[]) => void,
): this
prependOnceListener(
event: "close",
listener: () => void,
): this
prependOnceListener(
event: "connect",
listener: () => void,
): this
prependOnceListener(
event: "error",
listener: (err: Error) => void,
): this
prependOnceListener(
event: "listening",
listener: () => void,
): this
prependOnceListener(
event: "message",
listener: (
msg: Buffer,
rinfo: RemoteInfo,
) => void
,
): this
ref(): this

By default, binding a socket will cause it to block the Node.js process from exiting as long as the socket is open. The socket.unref() method can be used to exclude the socket from the reference counting that keeps the Node.js process active. The socket.ref() method adds the socket back to the reference counting and restores the default behavior.

Calling socket.ref() multiples times will have no additional effect.

The socket.ref() method returns a reference to the socket so calls can be chained.

Returns an object containing the address, family, and port of the remote endpoint. This method throws an ERR_SOCKET_DGRAM_NOT_CONNECTED exception if the socket is not connected.

send(
msg:
string
| Uint8Array
| readonly any[]
,
port?: number,
address?: string,
callback?: (
error: Error | null,
bytes: number,
) => void
,
): void

Broadcasts a datagram on the socket. For connectionless sockets, the destination port and address must be specified. Connected sockets, on the other hand, will use their associated remote endpoint, so the port and address arguments must not be set.

The msg argument contains the message to be sent. Depending on its type, different behavior can apply. If msg is a Buffer, any TypedArray or a DataView, the offset and length specify the offset within the Buffer where the message begins and the number of bytes in the message, respectively. If msg is a String, then it is automatically converted to a Buffer with 'utf8' encoding. With messages that contain multi-byte characters, offset and length will be calculated with respect to byte length and not the character position. If msg is an array, offset and length must not be specified.

The address argument is a string. If the value of address is a host name, DNS will be used to resolve the address of the host. If address is not provided or otherwise nullish, '127.0.0.1' (for udp4 sockets) or '::1' (for udp6 sockets) will be used by default.

If the socket has not been previously bound with a call to bind, the socket is assigned a random port number and is bound to the "all interfaces" address ('0.0.0.0' for udp4 sockets, '::0' for udp6 sockets.)

An optional callback function may be specified to as a way of reporting DNS errors or for determining when it is safe to reuse the buf object. DNS lookups delay the time to send for at least one tick of the Node.js event loop.

The only way to know for sure that the datagram has been sent is by using a callback. If an error occurs and a callback is given, the error will be passed as the first argument to the callback. If a callback is not given, the error is emitted as an 'error' event on the socket object.

Offset and length are optional but both must be set if either are used. They are supported only when the first argument is a Buffer, a TypedArray, or a DataView.

This method throws ERR_SOCKET_BAD_PORT if called on an unbound socket.

Example of sending a UDP packet to a port on localhost;

import dgram from 'node:dgram';
import { Buffer } from 'node:buffer';

const message = Buffer.from('Some bytes');
const client = dgram.createSocket('udp4');
client.send(message, 41234, 'localhost', (err) => {
  client.close();
});

Example of sending a UDP packet composed of multiple buffers to a port on127.0.0.1;

import dgram from 'node:dgram';
import { Buffer } from 'node:buffer';

const buf1 = Buffer.from('Some ');
const buf2 = Buffer.from('bytes');
const client = dgram.createSocket('udp4');
client.send([buf1, buf2], 41234, (err) => {
  client.close();
});

Sending multiple buffers might be faster or slower depending on the application and operating system. Run benchmarks to determine the optimal strategy on a case-by-case basis. Generally speaking, however, sending multiple buffers is faster.

Example of sending a UDP packet using a socket connected to a port on localhost:

import dgram from 'node:dgram';
import { Buffer } from 'node:buffer';

const message = Buffer.from('Some bytes');
const client = dgram.createSocket('udp4');
client.connect(41234, 'localhost', (err) => {
  client.send(message, (err) => {
    client.close();
  });
});
send(
msg:
string
| Uint8Array
| readonly any[]
,
port?: number,
callback?: (
error: Error | null,
bytes: number,
) => void
,
): void
send(
msg:
string
| Uint8Array
| readonly any[]
,
callback?: (
error: Error | null,
bytes: number,
) => void
,
): void
send(
msg: string | Uint8Array,
offset: number,
length: number,
port?: number,
address?: string,
callback?: (
error: Error | null,
bytes: number,
) => void
,
): void
send(
msg: string | Uint8Array,
offset: number,
length: number,
port?: number,
callback?: (
error: Error | null,
bytes: number,
) => void
,
): void
send(
msg: string | Uint8Array,
offset: number,
length: number,
callback?: (
error: Error | null,
bytes: number,
) => void
,
): void
setBroadcast(flag: boolean): void

Sets or clears the SO_BROADCAST socket option. When set to true, UDP packets may be sent to a local interface's broadcast address.

This method throws EBADF if called on an unbound socket.

setMulticastInterface(multicastInterface: string): void

All references to scope in this section are referring to IPv6 Zone Indices, which are defined by RFC 4007. In string form, an IP with a scope index is written as 'IP%scope' where scope is an interface name or interface number.

Sets the default outgoing multicast interface of the socket to a chosen interface or back to system interface selection. The multicastInterface must be a valid string representation of an IP from the socket's family.

For IPv4 sockets, this should be the IP configured for the desired physical interface. All packets sent to multicast on the socket will be sent on the interface determined by the most recent successful use of this call.

For IPv6 sockets, multicastInterface should include a scope to indicate the interface as in the examples that follow. In IPv6, individual send calls can also use explicit scope in addresses, so only packets sent to a multicast address without specifying an explicit scope are affected by the most recent successful use of this call.

This method throws EBADF if called on an unbound socket.

Example: IPv6 outgoing multicast interface

On most systems, where scope format uses the interface name:

const socket = dgram.createSocket('udp6');

socket.bind(1234, () => {
  socket.setMulticastInterface('::%eth1');
});

On Windows, where scope format uses an interface number:

const socket = dgram.createSocket('udp6');

socket.bind(1234, () => {
  socket.setMulticastInterface('::%2');
});

Example: IPv4 outgoing multicast interface

All systems use an IP of the host on the desired physical interface:

const socket = dgram.createSocket('udp4');

socket.bind(1234, () => {
  socket.setMulticastInterface('10.0.0.2');
});
setMulticastLoopback(flag: boolean): boolean

Sets or clears the IP_MULTICAST_LOOP socket option. When set to true, multicast packets will also be received on the local interface.

This method throws EBADF if called on an unbound socket.

setMulticastTTL(ttl: number): number

Sets the IP_MULTICAST_TTL socket option. While TTL generally stands for "Time to Live", in this context it specifies the number of IP hops that a packet is allowed to travel through, specifically for multicast traffic. Each router or gateway that forwards a packet decrements the TTL. If the TTL is decremented to 0 by a router, it will not be forwarded.

The ttl argument may be between 0 and 255. The default on most systems is 1.

This method throws EBADF if called on an unbound socket.

setRecvBufferSize(size: number): void

Sets the SO_RCVBUF socket option. Sets the maximum socket receive buffer in bytes.

This method throws ERR_SOCKET_BUFFER_SIZE if called on an unbound socket.

setSendBufferSize(size: number): void

Sets the SO_SNDBUF socket option. Sets the maximum socket send buffer in bytes.

This method throws ERR_SOCKET_BUFFER_SIZE if called on an unbound socket.

setTTL(ttl: number): number

Sets the IP_TTL socket option. While TTL generally stands for "Time to Live", in this context it specifies the number of IP hops that a packet is allowed to travel through. Each router or gateway that forwards a packet decrements the TTL. If the TTL is decremented to 0 by a router, it will not be forwarded. Changing TTL values is typically done for network probes or when multicasting.

The ttl argument may be between 1 and 255. The default on most systems is 64.

This method throws EBADF if called on an unbound socket.

unref(): this

By default, binding a socket will cause it to block the Node.js process from exiting as long as the socket is open. The socket.unref() method can be used to exclude the socket from the reference counting that keeps the Node.js process active, allowing the process to exit even if the socket is still listening.

Calling socket.unref() multiple times will have no additional effect.

The socket.unref() method returns a reference to the socket so calls can be chained.